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SKETCHFAB TURNAROUNDS

find me on sketchfab, username tyhuebne

Ducati 110 EVO Monster

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3D model of a Ducati 110 EVO Monster. Created in Autodesk Maya and rendered and lit in Blender 3D.

Indy 500 Project

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Part of a 1st place winning national project for the BPA Team Animation competition where the task was to create a representation of what the future of the Indy 500 might be like. This project eventualy branched out into its own 3D modeling competition where i recieved 1st place at the state level in Iowa City and 2nd place at the national level in Indianapolis.

Biker Dad Project

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As a part of my first internship at Grasshorse I was tasked with concepting, designing, and modeling a 3D head for project Puppet Justice. The character is a gruff ex-biker who tries to satisfy his need for trouble by appearing in court. The character is built to scale of the interior workings designed and modeled by Steve Jennings of Grasshorse.

Hoverboard Project

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This is my rendition of the hoverboard from Naughty Dog's Jak and Daxter series (specifically Jak2 and Jak3). This model was created for the purpose of showing and recreating for the VREP showcase breakout session in Des Moines that I taught as an advanced 3D Modeling class.

Guitar Project

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My copy of a Fender Stratocaster modeled in Blender 3D. This model was designed to teach Highschool and Middleschool kids how to go through the modeling, lighting, and rendering process at a basic level. This was used at local area Schools as a tool to get kids interested in 3D.

My Head Project

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One of my College assignments was to create a rendition of my own head in Maya. We were given a base model of our Teachers face and were told not to add or remove any vertices so that we would then be able to blendshape between all the heads as well as creating a hair simulation in blender.

American Whitetales Project

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3D Model created in blender

 

191.4k Faces

105.6k vertices

Dagger of Time WIP

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This piece is a work in progress inspired by the amazing action platformer series Prince of Persia. This piece was modeled in Blender 3D and the lighting was focused in Photoshop.

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